Privacy Policy
Worldie XI: Football game (com.zone.worldie.xi.football.game)
Published by Global Play Studio · Last updated: 28 October 2026
This Privacy Policy explains what information the mobile game Worldie XI: Football game (the "Game") collects, why it is collected, who it is shared with, and the choices you have. By installing or playing the Game you agree to this policy.
The data controller is Global Play Studio. For any privacy question or request, contact us at zonedev9x@gmail.com.
1. Information we collect
1.1 Account and game progress
- Anonymous player ID. When you first use an online feature, the Game creates an anonymous account through Firebase Authentication. This ID is not linked to your real identity. There is no email, phone or social sign-in.
- Game data. Your progress (drafted teams, seasons, divisions, quests, energy, dice and Unlimited Pass time) is stored on your device. Results of online modes (Daily Quizzes, Daily Tournament, Quiz and League rooms) are stored in Cloud Firestore.
- Public profile. Your chosen player name, country flag, avatar, frame, titles and results in online modes are visible to other players.
- Social features. If you add friends, join rooms or use chat, we store your friend list, the rooms you joined and the chat messages you send so other participants can see them. Chat messages can be reported by other players and reviewed for abuse.
1.2 Device and usage data
- Device model, operating system version, language, country and screen configuration.
- In-game events (drafts played, seasons finished, quizzes completed, ads watched, purchases made).
- Crash reports and diagnostic logs when the Game stops unexpectedly.
- Advertising identifier, IP address and coarse (country-level) location, used for advertising and attribution.
1.3 Purchases
Purchases are processed entirely by Google Play. We never see or store your payment card, bank details or billing address. We receive the product ID, order ID and purchase token so the Game can deliver the item and so our attribution partner can confirm the purchase is genuine.
1.4 What we do not collect
- No precise GPS location.
- No contacts, photos, microphone, camera or SMS data.
- No health, biometric, racial, religious, political or other special-category data.
2. Why we use this information
| Purpose | Data used | Legal basis (GDPR) |
|---|---|---|
| Run the Game and its online modes | Account ID, game data | Performance of a contract |
| Leaderboards, rooms, friends and chat | Public profile, results, friend list, messages | Performance of a contract |
| Keep chat safe, handle reports | Chat messages, reports | Legitimate interest |
| Fix bugs and crashes, improve balance | Device data, crash logs, gameplay events | Legitimate interest |
| Show advertising and measure it | Advertising ID, IP, ad interactions | Consent (where required) / legitimate interest |
| Measure marketing campaigns | Advertising ID, install referrer | Consent (where required) / legitimate interest |
| Deliver purchases and prevent fraud | Product ID, order ID, purchase token | Performance of a contract / legitimate interest |
3. Service providers we share data with
We do not sell your personal information. We share the minimum necessary data with the following providers, each of which acts under its own privacy policy:
| Provider | Purpose | Policy |
|---|---|---|
| Google Firebase (Authentication, Firestore, Analytics, Crashlytics, Remote Config, Cloud Functions) | Accounts, online modes, analytics, crash reporting, server logic | firebase.google.com/support/privacy |
| Google Play Billing | Payment processing | policies.google.com/privacy |
| AppLovin MAX | Advertising mediation | applovin.com/privacy |
| Google AdMob | Advertising (app open, banner) | policies.google.com/technologies/ads |
| AppsFlyer | Marketing attribution and purchase validation | appsflyer.com/legal/privacy-policy |
| Advertising networks served through AppLovin MAX: Google AdMob and Ad Manager, Meta Audience Network, ironSource, Mintegral, Unity Ads, Pangle, Digital Turbine / Fyber | Delivering and measuring ads | See each network's own privacy policy |
Data may be processed on servers located in the United States and other countries. Where required, transfers rely on Standard Contractual Clauses or an equivalent safeguard.
4. Advertising choices
The Game shows rewarded video ads that you choose to watch, and may also show banner, interstitial and app-open ads. Players with an active Unlimited Pass do not see banner, interstitial or app-open ads. Ads may be personalised based on your advertising identifier.
- On Android you can reset or delete your advertising ID at any time in Settings → Privacy → Ads, which also lets you opt out of ad personalisation.
- If you are in the European Economic Area, the United Kingdom or Switzerland, you will be asked for consent before personalised ads are shown.
5. How long we keep data
- Public profile, friends and online results — kept while your account exists. Deleted on request (see the account deletion page).
- Rooms and room chat — removed automatically after the room closes (normally within 24 hours to a few days).
- Daily rankings and tournaments — kept for the season they belong to, then deleted or aggregated.
- Crash and analytics data — retained according to Google's Firebase retention settings, generally no longer than 14 months.
6. Your rights
Depending on where you live, you may have the right to access, correct, export, restrict or delete your personal data, to object to processing, and to lodge a complaint with your local data protection authority. Residents of California may also request disclosure of the categories of information collected and opt out of any "sale" or "sharing" of personal information — we do not sell personal information.
To exercise any of these rights, email zonedev9x@gmail.com. We respond within 30 days.
7. Children
The Game is not directed to children under 13 (or the equivalent minimum age in your country) and we do not knowingly collect personal information from them. If you believe a child has provided us with personal information, contact us and we will delete it.
8. Security
Data in transit is encrypted with TLS. Cloud data is stored in Google Cloud infrastructure with access rules that restrict each player's private data to that player's own account. No system is perfectly secure, but we take reasonable technical and organisational measures to protect your information.
9. Changes to this policy
We may update this policy as the Game evolves. The "last updated" date at the top always reflects the current version, and material changes will be announced inside the Game.
10. Contact
Global Play Studio
Email: zonedev9x@gmail.com